AI Insights · Timothy · July 2022
Top 5 Sengoku Games Performance on Unified Platform in South America Q2 2022
In Q2 2022, top Sengoku games on a unified platform in South America showed varied performance in terms of weekly revenue, downloads, and active users. Detailed insights can be found on Sensor Tower.
In the second quarter of 2022, the top Sengoku games on a unified platform in South America displayed diverse performance metrics. Here is a closer look at the weekly revenue, downloads, and active user trends for these games.
成り上がり 華と武の戦国 from Yoozoo (Singapore) Pte. Ltd experienced fluctuations in weekly revenue, starting from $242 at the end of March and dropping to $31 by the end of June. The highest revenue was $445 in the first week of April, with a gradual decline observed thereafter.
霸王之野望 by RASTAR GAMES HK also showed varying weekly revenue figures. Starting at $19 in late March, the game's revenue peaked at $83 in the first week of June, ending the quarter with $54.
Ninja Village from Kairosoft saw modest revenue growth over the quarter. Weekly revenue increased from $4 in early April to $26 by the end of June. Downloads for this game were minimal initially but saw a notable increase, reaching 21 in the final week of June.
Sengoku Fubu by BEKKO GAMES demonstrated less consistent performance. Revenue started at $9 at the end of March, rising to $15 in mid-April, and then fluctuating between low single digits and zero for the rest of the quarter.
Lastly, 国盗り合戦-戦国x位置ゲーム!電車や旅行で全国制覇を目指せ! from Mynet Games Inc. had very low revenue figures, with a maximum of $5 in mid-April and zero revenue in several weeks.
For more detailed insights and comprehensive data on these games, visit Sensor Tower.